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MEOWTERSPACE - Post-Jam #1


Hello there, this is Canana!

We just wanted to let you know that we finished the post-jam build! 

We hope you enjoy playing it as much as we enjoyed making it.  

Tetra made some lovely sprites as always for the new characters and other features, while me and ElectroDev were careful to take as much feedback into account as possible while making this patch.

Ele handled most of the technical work, fixing bugs and implementing systems that I could work with, and she also developed a few new enemies to check out--the core structure behind the popups and tutorial was built by her as well.

I spent the majority of my time on the visual design: accessibility features like reduced motion and high contrast so you can tweak the visibility and distinguishability of objects, implemented the tutorial system so that it triggers based on key moments for new players, and finally, added more sound effects to match the gameplay.  

I also made some efforts in rebalancing the troops, Beam and Missile should be much more interesting to use, now!  

Do let us know if you have any feedback on this version or encounter any bugs, and we will be more than happy to take a look!  

  

To those awaiting a patch, or who were initially confused by the game's controls/gameplay loop, we all would love to hear your feedback on the new version, whether it improved the experience for you or if there's anything we can do to improve it further! We heavily appreciate your time and support 💪🔥  

Here is some lovely people over on the ldjam website who helped us with some valuable feedback, and how we addressed it!

Tutorial implementation   

@jean-francois - @mongoose-59 - @denilseven - @zombiewalrus - @koboldskeep - @odinvii - @tricky-fat-cat - @yanato - @yoyoj - @nanaschi1984 - @zerolarih - @rubentl - @congeesetador - @jdeedubs - @ramon-camata   

Implemented an optional tutorial to make the gameplay mechanics a little clearer. Added descriptions of each cat's capabilities.  

Thank you for your valuable feedback, it genuinely helped us to realize what parts of the game were unintuitive and how to address that!  


  

Visual accessibility  

@fupi - @jordantanner - @drainkid

Darkened background props, and implemented a High Contrast mode for visual accessibility.  

Made the screen even MORE visually noisy, but in a way that purposefully draws your attention to what's important.    

Ok, I'm half joking, but if you do find the visuals to be a little flashy, I also implemented a Reduced Motion mode that tones down the animations. The reduced motion mode also uses much more efficient shader materials, allowing the game to run more smoothly on a lower end device.  

Let us know if these addressed your visual concerns, and if there's anything more we can do to make the game more accessible!  


  

Re-balancing, Endless mode

@chispalbc - @nuanda79 - @eric-nguyen - @fabula-rasa - @xry - @sodagummy - @nomersol - @unrealkazu - @ordineu

Re-balanced cats and gave them drawbacks or buffs to make them each individually more interesting and situational  

Endless mode exists now! Go out there and face endless waves as intended!  


  

Misc.

@thomas-gelman -  @pebkac

Implemented a retry button for game-over screen, and added sound effects! Thank you for your feedback!    


  

We want to thank you all again very much for your time, your valuable feedback!

- Canana

Files

MEOWTERSPACE WEB BUILD.zip Play in browser
17 days ago
MEOWTERSPACE - POST JAM BUILD.zip 53 MB
17 days ago

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